![]() There’s plenty of loot and items to obtain in the Cavern biome. You must also defeat the Giant at least once. ![]() Fortunately, you won’t need the Key for future uses the door remains unlocked permanently.Īn alternate entrance is to go to the Slumbering Sanctuary and use a 2-Boss Stem Cell door. The Cavern Key opens the door and lets you enter the Caverns. In the Graveyard is an underground exit with a lock. ![]() There are many ways to reach the Cavern, but the fastest way is as follows: The Cavern Key will permanently unlock the area, but you must get there first. Go all the way to the right and pick up the Cavern Key.Detach your head and grab the wall below the switches.Inside the hole is a new space with a ledge and lava.Enter the next room and find a hole in the wall.Start a new run and get your initial two weapons.Preceded by multiple large meteors before it strikes, players need to jump to the platform on the right to avoid this attack, then jump up smaller platforms that spawn in throughout this move's duration.ĭracula summons several enemies seen in the Dracula's Castle biome to fight at his side while still unleashing other attacks. Players will see Dracula fly away before reappearing in the distance, summoning a colossal meteor that takes up nearly the entire screen. The boss then slams down from above, dealing damage on impact if players aren't prepared. When Dracula reaches lower health, they will fly beyond the player's reach before striking from below, taking out one of the platforms. Players can avoid this move by going to the platform directly below Dracula when the boss makes this attack. The Vampire King digs their claw into one of the two castle ramparts on either side of the player, sending large rocks in an arc toward two platforms. This attack is typically followed up by a Focused Blood Laser.Īn entire platform, usually the one players are standing on, is targeted by Dracula with a massive laser focused from their mouth within this tense and engaging adventure in Dead Cells. Much like in phase 1, Dracula summons pillars of flame below the player's position, not covering the arena but now tracking movement before erupting.ĭracula flies above the player, shooting large meteors from their maw in a horizontal pattern toward the player.Ī massive swarm of Blood Bats covers nearly the whole arena, traveling in a huge wave that deals enormous damage to the player on exposed contact.ĭracula fires a laser from his mouth, sweeping horizontally for players to dodge through with proper timing. Parts of the entire arena glow brightly for a brief time before exploding into columns of flame that damage players. Sometimes, Dracula teleports at a diagonal angle above the player to attack at an angle from above with their vampiric claws. Several large meteors are unleashed by Dracula either near his feet, chest, or head in quick succession, dealing damage on impact.ĭracula releases more small meteors, this time in a small arc surrounding the front of his body, striking players in the air close to him.Īfter Dracula has less than half of their health, he will strike the area in front of the player, akin to the Medusa boss fight in Dead Cells with a Stomp when coming out of a teleport. Some cells still house what prisoners were (un)lucky enough to have. Decay is a reality for this prison, as any authority has long met their doom or fled. A run-down stone dungeon with mossy bricks and prison cells visible in the background most with broken bars. ![]() Moving quickly and hitting in between attacks gives players to best advantage to whittle away at his health while carefully avoiding the bigger spells that unlock later when Dracula falls to their last bit of health, another clever reference to Dead Cells' Symphony of the Night influences.ĭracula teleports to the middle of the stage, releasing a swarm of red bats from his cape that travel in a wave pattern toward the player, inflicting damage on contact.Ī small set of five meteors are flung from Dracula's cape three times in a row, which players must dodge to avoid damage. The Prisoners' Quarters is the first level biome in the game. In this form, turrets or traps work incredibly well, as Dracula has to stay in one place to cast their magic. When Dracula's health begins to drop below half in this phase, the boss occasionally follows up their teleport with physical strikes, trying to throw off a player's timing for significant damage. Specializing in large meteor projectiles, Dracula prevents players from getting close by consistently teleporting away, akin to the Death boss fight in Dead Cells when they can release offensive spells that cover large parts of the arena. This sets the tone of the battle as Dracula casts magic from their cape to strike at the player from across the screen. The initial part of Dracula's boss fight sees the Dark Lord toss down his wine as a gauntlet that starts the fight, teleporting to the player in a swarm of bats.
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